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Electro Ball - VFX Study

Another VFX study.
A while back i got hooked on Pokemon Unite again and there's a move in that game that i hate, Pikachu's electroball, so i tried to make something like that just to see if i could.
The spherical part of the VFX is composed from 3 different ring textures, which gives the impression of depth to the effect, later on i decided to add a sphere mesh with a scrolling texture.
There is a shader in this one to create these random lines around it and on the impact, but it is quite simple, just some maps of noise going in opposite directions to create the randomness , then i increased the intensity of the black and white of the noises so it would be very bright. Used a shape to change the noise format to these lines and created some attributes to control the scale, thickness, direction, etc.

The full thing!
Based off Pikachu's electro ball move from Pokemon Unite.

For the effect, i created a shader that scrolls trough 2 maps of noise, one going up and another going down, this makes the eletric lines flying around the sphere, for the sphere i created a bunch of textures and put them together in the particle system.

Made this texture in Krita and made a shader to scroll trough it infinitely.

Made this texture in Krita and made a shader to scroll trough it infinitely.

Created this spritesheet for the blue lightning that passes randomly around the sphere.

Created this spritesheet for the blue lightning that passes randomly around the sphere.