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Explosion test - VFX Study

Just a test, i was trying to make explosions that look nice and "soft" from what i learned, for more stylized games!
I created a shader for moving around the vertex points of a 3D mesh to create the cloud, then i simply modified the same shader to use a voronoi noise with alpha clipping to make it "disappear" throughout its lifetime!
Now i have to try and make new types of explosion in this style, so i can improve and learn some stuff about cartoon explosions.
I used Material Maker to create procedural textures for the ground crack and the impact mark, this way i can modify them whenever i need to and use them in future projects.

A bunch of spheres merged together in blender give the explosion cloud its format, then I created a shader that moves the vertex points around randomly an bum! A cloud that "moves" by itself.

A bunch of spheres merged together in blender give the explosion cloud its format, then I created a shader that moves the vertex points around randomly an bum! A cloud that "moves" by itself.

A procedural texture that i created in Material Maker for the crack on the ground.

A procedural texture that i created in Material Maker for the crack on the ground.

Another procedural texture made in material maker for the impact texture on the ground.

Another procedural texture made in material maker for the impact texture on the ground.