Just a test, i was trying to make explosions that look nice and "soft" from what i learned, for more stylized games!
I created a shader for moving around the vertex points of a 3D mesh to create the cloud, then i simply modified the same shader to use a voronoi noise with alpha clipping to make it "disappear" throughout its lifetime!
Now i have to try and make new types of explosion in this style, so i can improve and learn some stuff about cartoon explosions.
I used Material Maker to create procedural textures for the ground crack and the impact mark, this way i can modify them whenever i need to and use them in future projects.